There has been an absolute boom in games that rely on the primary mechanic of “trick-taking,” or the adjacent mechanic of “ladder-climbing.” If you’re interested in why that may be, there’s an excellent article by Chris Wray that digs into that question over at The Opinionated Gamers which will explain the phenomenon better than I could.īefore we continue, let’s define a few terms. As mentioned (and perhaps coined?) in my recent review of Thrones of Valeria, we are in the midst of a magnificent Trickaissance.